My Youtube avatar
Like most people today I have a YouTube channel. Unlike most people I have taken to making an animation for every new video I make. In doing this I make Blender and Unity tutorials more interesting. At least that is the goal. I really like PS1 low poly stuff, so in my videos the textures are crushed down to 256x256. The model has a total of 332 faces.
The Bathroom Door
You may not be able to tell by just looking at it, but this door is nothing but a rectangle with a texture. I made this door to be an asset in a personal game project I'm currently calling Corporate Entity. The game is in the PS1 style and as such I crushed the texture in game. Before that I spend a good amount of time crafting this door. Hand painting it, then overlaying a wood texture over it I took some months back.
I love making monsters. This little nightmare was completely textured in Blender. Made for my own project it is a low poly model who's textures are crunched in Unity. I made a video where I worked on his head. It documents most of my progress on it.
This is Hazmat Dude, I made him for Corporate Entity as a character the player will encounter in the game. In game I replaced his face texture with a render texture instead so I could put a floating skull surrounded my mist inside the visor. Not only that but during game play the head will appear to fallow the player, even tho it is a flat texture. This sone as a blast to make.
Low Poly Security Room
This is a small snippet from one of the rooms in my game. Each monitor is a material that can be replaced at any time. This means that I can have multiple monitors and render textures on the same model at once. The idea is to have several monsters displaying different rooms at the same time, while others are off or just rendering static.
Made as a set pice for my YouTube videos this hut was a blast to make. All textures are 245x256 and made with an angelic cult vibe for flavor, taking inspiration from both the old testament and the Cathulu mythos.
This is my Christmas Special for my YouTube channel. This took about 2.5 weeks to make the assets. The models were made in Blender and the animations were put together in Unity.
This was a submission for a gig I worked on. The idea was to draw a character for a slot machine, the catch was that if had to be an animal. So I made this based of my cat Paprika. In total this took about 5 hours to do. This was also my third attempt at drawing fur.